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Company: AMD
Location: Haymarket, NSW, Australia
Career Level: Mid-Senior Level
Industries: Technology, Software, IT, Electronics

Description



WHAT YOU DO AT AMD CHANGES EVERYTHING

 

At AMD, our mission is to build great products that accelerate next-generation computing experiences – from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you'll discover the real differentiator is our culture. We push the limits of innovation to solve the world's most important challenges –striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond.

 

Together, we advance your career.



THE ROLE: 

We are looking for inventive engineers who want to challenge the status quo. If you are excited about building next-generation GPUs and pushing the boundaries of real-time rendering, we want to hear from you!


THE PERSON:

You are a self-motivated problem-solver and clear communicator who enjoys learning new technologies. Ideally, you have:

  • Strong working knowledge of modern GPU architecture.
  • Strong C++ modeling skills.
  •  Exposure to ray-tracing and/or machine-learning workloads.


KEY RESPONSIBILITIES:

  • Design and prototype innovative algorithms and hardware features for high-performance GPUs.
  • Develop models of new features, and implement key algorithms in C++.
  • Analyze performance, power, and area (PPA) trade-offs; recommend improvements.
  • Identify complex technical problems, break them down, summarize multiple possible solutions.
  • Collaborate with engineers and managers on multiple sites.


PREFERRED EXPERIENCE:

Software Track (any or all)

  • Familiarity with modern C++ features such as coroutines.
  • Experience with graphics and compute APIs (DirectX 12/HLSL, Vulkan/GLSL, CUDA, OpenCL).
  • Familiarity with modern game-engine rendering pipelines, interactive ray tracing, and compute-based rendering.
  • Proficiency with development tools such as debuggers, source-control systems (Git), and GPU profilers.

Hardware Track (any or all)

  • Knowledge of GPU micro-architecture (caches, schedulers, memory fabric).
  • Experience in hardware design and overall ASIC design flow.

Expertise in either track is sufficient; expertise in both is a plus.

 

ACADEMIC CREDENTIALS:

  • Bachelor's or Master's degree in Computer Engineering, Electrical Engineering, or a related field.

 

LOCATION:

Sydney, Australia

 

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#LI-REMOTE



Benefits offered are described:  AMD benefits at a glance.

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants' needs under the respective laws throughout all stages of the recruitment and selection process.


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